Description of impact
The GBL21-project investigates how both analog and digital game-elements can contribute to meaningful and engaging teaching for children and adolescents. This helps create a social impact whe children experience teaching, they can better engage in. This social impact is also realised when teachers get better tools to include both analog and digital games in their teaching.Category of impact | Social impact |
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Related content
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Projects
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Game-Based Learning in the 21st Century
Project: Research
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Press/Media
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Ny portal vil hjælpe lærere til at inddrage spil i undervisningen
Press/Media: Press / Media
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Publications
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Spildesign giver meningsfulde udfordringer og fremmer undersøgende pædagogik: erfaringer fra forskningsprojektet GBL21
Research output: Contribution to journal › Journal article › Research › peer-review