Projekter pr. år
Abstract
Esports is the fastest growing sports industry globally, and esports research is becoming more prevalent. However, there is a lack of research on what 21st century skills esports players develop. This study examines the experiences of nine
young CS:GO players and their coach enrolled in an esports program at a sports college in the greater Copenhagen area. Through observation and group interviews we try to identify the pedagogical goals of the coach and how these are understood and experienced by the players. Based on Gee’s notion of affinity space and Dialogical Self Theory, we explore how the players position themselves in relation to their esports activities as well as their perception of what it takes to be a competent player. The preliminary findings show that both the players and their coach emphasize healthy culture (‘sund spilkultur’) as a key aspect of the esports activities. Thus, players believe that being able to communicate well and in a
respectful tone is a core competency on par with technical skills and understanding of the game. In summary, players report that their experience of better communication skills is an ongoing concern both inside and outside of the game. In addition, the players describe how their ‘people skills’ transfer to friends, family and school work as a result of esports training.
young CS:GO players and their coach enrolled in an esports program at a sports college in the greater Copenhagen area. Through observation and group interviews we try to identify the pedagogical goals of the coach and how these are understood and experienced by the players. Based on Gee’s notion of affinity space and Dialogical Self Theory, we explore how the players position themselves in relation to their esports activities as well as their perception of what it takes to be a competent player. The preliminary findings show that both the players and their coach emphasize healthy culture (‘sund spilkultur’) as a key aspect of the esports activities. Thus, players believe that being able to communicate well and in a
respectful tone is a core competency on par with technical skills and understanding of the game. In summary, players report that their experience of better communication skills is an ongoing concern both inside and outside of the game. In addition, the players describe how their ‘people skills’ transfer to friends, family and school work as a result of esports training.
Originalsprog | Engelsk |
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Titel | Proceedings of the 13th European Conference on Game-Based Learning |
Redaktører | Lars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid |
Antal sider | 8 |
Udgivelsessted | Reading |
Forlag | Academic Conferences and Publishing International |
Publikationsdato | 2019 |
Sider | 535-542 |
ISBN (Trykt) | 978-1-912764-38-9 |
ISBN (Elektronisk) | 978-1-912764-37-2 |
DOI | |
Status | Udgivet - 2019 |
Begivenhed | 13th European Conference on Games-Based Learning 2019 - Odense, Danmark Varighed: 3 okt. 2019 → 4 okt. 2019 |
Konference
Konference | 13th European Conference on Games-Based Learning 2019 |
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Land/Område | Danmark |
By | Odense |
Periode | 03/10/2019 → 04/10/2019 |
Navn | Proceedings of the European Conference on Games-based Learning |
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ISSN | 2049-0992 |
Emneord
- Counter-Strike
- esport
- 21st century skills
- communication
- affinity space
- Game-based Learning
Projekter
- 1 Afsluttet
-
GBL21: Game-Based Learning in the 21st Century
Hanghøj, T., Ejsing-Duun, S., Kure Kattenhøj, M. & Jensen, E. O.
01/12/2017 → 30/04/2023
Projekter: Projekt › Forskning