Beskrivelse

The use of digital technology in visual arts education in schools and teacher training raise questions about technology’s role in visual art making from the perspective of aesthetic. Based on experiences from a Nordic project, the aesthetic qualities from involving programming in processes of sculpting is discussed. How does a linear creation process usually governed by the qualities in materialities such as clay or stone take new directions? What happens when creation of a sculpture takes place ahead of its materialisation via programming and 2D testing? What happens when a sculpture emerges from a manual modelling of analogue material and later is transformed into a digital format? Digital modelling may contribute to form new perspectives on the classical sculpture techniques of 'adding', 'carving' or 'modelling' analogue materials. Subject-related competences are transformed into situations where manual aesthetic modelling skills are entangled with aesthetic coding skills. On the one hand, technology driven creation of sculpture creates a division between the hand, tool and material and creates a distance between the bodily experience of creating the artifact, on the other hand it, involves the becoming of a new think pattern connected to computation. The question is whether sculpture produced via a digital intervention is a replacement of a known sculptural process, or new image-making process. Furthermore, what the aesthetic contribution consists of?
Periode28 sep. 2022
BegivenhedstitelMaking Global Citizenship Education for the Arts & Humanities
BegivenhedstypeSeminar
PlaceringStuttgart, TysklandVis på kort
Grad af anerkendelseInternational

Emneord

  • 3-D sculpting
  • programming art
  • visual arts education
  • computationel thinking