Positioning students as game journalists: Transforming everyday experiences into professional discourse

Thorkild Hanghøj, Peter Heller Lützen, Simone Lysholt Geer

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Abstract

The aim of this paper is to present findings from a study which is part of an ongoing Design-Based Research project which explores how students can transform their everyday experiences with and attitudes towards games into game journalism within the context of Danish as a subject. Based on a theoretical framework combining domain theory with Ivanič’s theory of writing as identity construction, we analysed selected student articles and student interviews from four secondary classrooms (Grades 7–9). The findings show that some students mainly positioned themselves through a personal discourse, which was highly influenced by their positive, negative or ambivalent attitudes to their chosen game journalistic topics. Other students mainly positioned themselves through a professional journalistic discourse by means of critical reflection and representation of multiple perspectives on their topics. Based on the students’ high level of engagement in the writing process and the wide range of possible selves adopted by the student writers, we concluded that games and game culture represent a topic well-suited for transforming students’ everyday experiences and attitudes into journalistic texts.
OriginalsprogEngelsk
TidsskriftNordic Journal of Literacy Research
Vol/bind6
Udgave nummer1
Sider (fra-til)1-19
Antal sider19
ISSN2464-1596
DOI
StatusUdgivet - 31 mar. 2020

Emneord

  • student positioning
  • literacy
  • games and learning
  • Journalism
  • writing
  • domain theory

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