Anthony Lewis Brooks

Art, Media, and Design (PhD), SOUNDSCAPES: THE EVOLUTION OF A CONCEPT, APPARATUS AND METHOD WHERE LUDIC ENGAGEMENT IN VIRTUAL INTERACTIVE SPACE IS A SUPPLEMENTAL TOOL FOR THERAPEUTIC MOTIVATION

  • Rendsburggade 14, 5-454

    9000 Aalborg

    Danmark

1996 …2024

Publikationer pr. år

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Søgeresultater

  • 2024

    Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being

    Brooks, A. L., 1 jan. 2024, Encyclopedia of Computer Graphics and Games. Lee, N. (red.). Springer Nature Switzerland AG, s. 426–438 13 s.

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  • 2023

    A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome

    Brooks, A. L. & Brooks, E., 2023, Virtual Reality Games for Rehabilitation. Brooks, E. & Brown, D. (red.). 1 udg. Springer Nature, United States, New York: Springer, s. 147-167 21 s. (Virtual Reality Technologies for Health and Clinical Applications, Bind 3).

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  • 2021

    AquAbilitation: ‘Virtual Interactive Space’ (VIS) with Buoyancy Therapeutic Movement Training

    Brooks, A. L., 2021, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Brooks, A., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J. & Jain, L. C. (red.). 1 udg. Springer, Bind 196. s. 299-323 25 s. (Intelligent Systems Reference Library, Bind 196).

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    1 Citationer (Scopus)
  • Design and Development

    Brooks, A. L., 22 mar. 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. Brooks, A. L., Brahnam, S., Kapralos, B., Nakajima, A., Tyerman, J. & Jain, L. C. (red.). 1 udg. Springer, Bind 196. s. 461-468 7 s. (Intelligent Systems Reference Library).

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  • Electrorganic Technology for Inclusive Well-being in Music Therapy

    Brooks, A. L. & Boland, C., apr. 2021, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Brooks, A. (red.). Springer, s. 373-390 18 s. (Intelligent Systems Reference Library, Bind 196).

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  • Game-Based (Re)habilitation via Movement Tracking

    Brooks, A. L. & Brooks, E., 2021, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. 1 udg. Springer, Bind 196. s. 253-274 22 s. (Intelligent Systems Reference Library).

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    1 Citationer (Scopus)
  • Gaming, VR, and Immersive Technologies for Education/Training

    Brooks, A. L., 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. Brooks, A. L., Brahnam, S., Kapralos, B., Nakajima, A., Tyerman, J. & Jain, L. C. (red.). 1 udg. Springer, Bind 196. s. 17-29 13 s. (Intelligent Systems Reference Library, Bind 196).

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    1 Citationer (Scopus)
  • Health and Well-Being

    Brooks, A. L., 22 mar. 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. 1 udg. Springer, Bind 196. s. 345-352 7 s. (Intelligent Systems Reference Library).

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  • Interactive Multisensory VibroAcoustic Therapeutic Intervention (iMVATi)

    Brooks, A. L., 2021, Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification and Simulation. Brooks, A. (red.). 1 udg. Switzerland: Springer, Bind 196. s. 325-342 19 s. (Intelligent Systems Reference Library, Bind 196).

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    3 Citationer (Scopus)
  • Re–Reflecting on Recent Advances in Technologies of Inclusive Well-Being

    Brooks, A. L., 22 mar. 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. brooks, A., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J. & Jain, L. C. (red.). Springer, Bind 196. s. 1-16 16 s. (Intelligent Systems Reference Library, Bind 196).

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  • The Zone of Optimised Motivation (ZOOM)

    Brooks, A. L., 19 jul. 2021, Digital Learning and Collaborative Practices: : Lessons from Inclusive and Empowering Participation with Emerging Technologies. Brooks, E., Dau, S. & Selander, S. (red.). 1 udg. New York: Routledge, 11 s.

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  • VR/Technologies for Rehabilitation

    Brooks, A. L., 2021, Recent Advances in Technologies for Inclusive Well-Being Virtual Patients, Gamification and Simulation. Switzerland: Springer, Bind 196. s. 241-252 12 s. (Intelligent Systems Reference Library, Bind 196).

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  • 2020

    Extended Realities, Artificial Intelligence and Interfaces

    Brooks, A. L. & Brooks, E., 9 aug. 2020, Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg Denmark, November 7-8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (red.). Cham: Springer, Bind 328. s. 195-201 7 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).

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    1 Citationer (Scopus)
  • Games, Gamification and Accessible Games

    Brooks, A. L. & Brooks, E., 9 aug. 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (red.). Cham: Springer, Bind 328. s. 363-369 7 s. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).

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    1 Citationer (Scopus)
  • 2018

    An HCI Approach in Contemporary Healthcare and (Re)habilitation

    Brooks, A. L., 1 jan. 2018, The Wiley Handbook of Human Computer Interaction. Norman, K. L. & Kirakowski, J. (red.). Wiley, Bind 2. s. 923-944 22 s.

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    1 Citationer (Scopus)
  • 2017

    Accessibility: Definition, Labeling, and CVAA impact

    Brooks, A. L., 20 feb. 2017, Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Springer, s. 283-383 100 s. (Intelligent Systems Reference Library, Bind 119).

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    4 Citationer (Scopus)
  • An Overview of Recent Advances in Technologies of Inclusive Well-Being

    Brooks, A. L., 20 feb. 2017, Recent Advances in Technologies for Inclusive Well-Being: : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Brahnam, S., C. Jain, L. & Kapralos, B. (red.). Springer, s. 1-11 (Intelligent Systems Reference Library, Bind 119).

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    4 Citationer (Scopus)
  • ArtsIT + DLI: Invited Paper

    Brooks, A. L., 20 mar. 2017, Interactivity, Game Creation, Design, Learning, and Innovation: 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings. Springer, s. 3-11 9 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 196).

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  • DigitalEthics: ‘Ethical’ considerations of post-research ICT impact

    Brooks, A. L., 20 feb. 2017, Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications. Brooks, A. L., Brahnam, S., Kapralos, B. & Jain, L. C. (red.). Springer, s. 273-282 10 s. (Intelligent Systems Reference Library, Bind 119).

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    1 Citationer (Scopus)
  • 2015

    Digital Creativity: Children’s Playful Mastery of Technology

    Petersson, E. & Brooks, A. L., 1 jun. 2015, Arts and Technology: Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers. Brooks, A., Ayiter, E. & Yazicigil, O. (red.). 1 udg. Springer, s. 116-127 12 s. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Bind 145).

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    2 Citationer (Scopus)
  • Postural Stability Assessment after Exposure to Oculus Rift Head Mounted Display

    Epure, P., Gheorghe, C., Nissen, T., Toader, L-O., Nicolae, A., Nielsen, S. S. M., Juul Rosengreen Christensen, D., Brooks, A. L. & Petersson, E., 1 aug. 2015, Technology, Rehabilitation and Empowerment of People with Special Needs. Pareto, L., Sharkey, P. & Merrick, J. (red.). Nova Science Publishers, s. 99-110

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  • 2014

    Disruptive Innovation in Healthcare & Rehabilitation

    Brooks, A. L., 3 mar. 2014, Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. Brooks, A. L., Brahnam, S. & Jain, L. C. (red.). Springer, Bind 536. s. 323-351 30 s. (Studies in Computational Intelligence).

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    2 Citationer (Scopus)
  • Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy

    Brooks, A. L., Brahnam, S. & Jain, L., 3 mar. 2014, Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. Brooks, A. L., Brahnam, S. & Jain, L. C. (red.). Springer, Bind 536. s. 1-10 10 s. (Studies in Computational Intelligence).

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    4 Citationer (Scopus)
  • Two innovative healthcare technologies at the intersection of serious games, alternative realities, and play therapy

    Brahnam, S. & Brooks, A. L., 2014, Innovation in Medicine and Healthcare 2014. IOS Press, s. 153-162 10 s. (Studies in Health Technology and Informatics, Bind 207).

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    7 Citationer (Scopus)
  • 2013

    TeleAbilitation: GameAbilitation

    Brooks, A. L., 2013, Telerehabilitation. Kumar, S. & Cohn, E. R. (red.). Springer Publishing Company, s. 225-237 13 s.

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  • Virtual Reality Technologies and the Creative Arts in the Areas of Disability, Therapy, Health, and Rehabilitation

    Cobb, S. V. G., Brooks, A. L. & Sharkey, P. M., 24 nov. 2013, Telerehabilitation. Kumar, S. & R. Cohn, E. (red.). Springer Publishing Company, s. 239-261 22 s.

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  • 2009

    SoundScapes/ArtAbilitation - Evolution of a hybrid human performance concept, method & apparatus where Digital Interactive Media, The arts, & Entertainment are combined

    Lewis Brooks, A., 2009, Handbook of Digital Media in Entertainment and Arts. Furht, B. (red.). Springer Publishing Company, s. 683-711 28 s.

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  • 2007

    ICAT2007 conference proceedings

    Lewis Brooks, A. (red.), 16 jul. 2007, Mangler titel.

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  • 2006

    Digital Creativity

    Lewis Brooks, A. (red.), 21 sep. 2006, Mangler titel.

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  • Non-formal Therapy and Learning Potentials through Human Gesture Synchronised to Robotic Gesture

    Petersson, E. & Brooks, T., 2006, Designing Accessible Technology. Clarkson, J., Langdon, P. & Robinson, P. (red.). London: IEEE Computer Society Press, s. 165-174 10 s.

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  • Non-formal Therapy and Learning Potentials Through Human Gesture Synchronized to Robotic Gesture

    Brooks, T., 2006, Designing Accessible Technology. Clarkson, J., Langdon, P. & Robinson, P. (red.). Cambridge, England: IEEE Computer Society Press, s. 165-174 10 s.

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  • 2004

    Inhabited Information Spaces: Living wity Your Data

    Brooks, T., 2004, Soundscapes. Snowdon, D. N., F. Churchill, E. & Frecon, E. (red.). Springer Publishing Company

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  • 2003

    Soundscapes

    Brooks, T., 2003, Inhabited Information Spaces : living with your data. Snowdon, David N. : Churchill, Elizabeth F. : Frécon, Emmanuel (Eds.) (red.). IEEE Computer Society Press

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