Keyphrases
Design Students
100%
4-step
85%
Entrepreneurs
85%
Industrial Design
85%
Design Project
85%
Product Lifetime
42%
Design Skills
28%
Design Approach
21%
Role Ambiguity
21%
Transition Tool
21%
Second-hand Shops
21%
Material Solutions
21%
Material Situation
21%
Supplier Interaction
21%
Visual Board
21%
Development Perspectives
21%
Knorr
21%
Lean Startup
21%
Interior Product
21%
Product Positioning
21%
Product Uniqueness
21%
Product Users
21%
User Perspective
21%
Product Development
21%
Structured Literature Review
21%
Supply Chain Ecosystem
21%
Market Design
21%
Emotional Design
21%
Recovery Device
21%
Second-hand Shopping
21%
Socio-cultural Meaning
14%
Explainer Video
14%
Apprenticeship
14%
Worksheet
14%
Driven Approach
10%
Iconic Brands
10%
Market Preferences
10%
Brand Management
10%
Fast Moving Consumer Goods Industry
10%
Second-hand Goods
10%
Charity Shops
10%
External Senses
10%
Descriptive Models of the Design Process
10%
Expert Reasoning
10%
Environmentally Sustainable Products
10%
Valid Products
10%
Value Framing
10%
Expert Designer
10%
Start-up Programmes
10%
Manufacturing Quality
10%
Social Sciences
Industrial Design
49%
Simultaneous Engineering
42%
Semi-Structured Interview
42%
Case Study
38%
Entrepreneurship
32%
Start-up Company
28%
Decision Making
28%
Entrepreneurial Strategy
21%
Corporate Entrepreneurship
21%
Supply Chain Management
21%
Supply Management
21%
Best Practice
21%
Hybridity
21%
Design Education
21%
Mood
21%
University Teacher
21%
Extended Case Method
21%
Student Knowledge
21%
Material Testing
21%
Pricing
21%
Multinational Corporation
21%
Quasi Experiment
21%
Digitalization
21%
Charity
21%
Student Experience
21%
Open-Innovation
21%
Engineering Education
14%
Theses
14%
Problem-Based Learning
10%
Brand Management
10%
Global Marketing
10%
Consumer Goods Industry
10%
Marketing Strategy
10%
Educational Programmes
8%
Digitization
7%
Startup
7%
Teaching Practice
7%
Information Services
7%
Professional Career
7%
Concept Development
7%
Small and Medium-Sized Enterprise
7%
Design Studio
5%
Learning Context
5%
Digital Education
5%
Computer Science
Case Study
32%
Emotional Design
21%
Design Challenge
21%
Reasoning Model
21%
Open Innovation
21%
Driven Approach
21%
Concrete Example
21%
Framing Problem
21%
Radical Innovation
21%
social aspect
21%
Semistructured Interview
21%
Idea Generation
21%
Best Practice
21%
Product Concept
17%
Engineering Education
14%
Internal Organization
14%
Frame Problem
12%
Business Today
10%
Reasoning Process
10%
Decision-Making
10%
Sized Enterprise
7%
Centered Approach
7%
User Acceptance
7%
Design Engineer
7%
Everyday Practice
7%
Consumption Pattern
7%
Solution Space
7%
Creation Process
7%
Production Pattern
7%
Heterogeneous Resource
7%
Development Process
7%
Potential Solution
7%